Cyberpunk 2077 was first released in December 2020, the PC version of the game was built and it was sufficient but definitely not the finished product. On the contrary, the condition of the game was very different and you can say PS4 and Xbox versions of this game were definitely disasters.
No matter how disastrous it might have been at the time, it really turned around when Sony pulled the game from PlayStation digital stores. Sony completely changed and updated the game at the turn of the year, CD Projekt Red did its best to improve the game and brought several updates and emergency patches to the game.
The most recent update, of Cyberpunk 2077 version 1.2, was launched on 29th March and came with a whole lot of changes. The studio made many changes to a lot of issues, which also include adjustments to NPC behavior, driving, game stability, and so much more.
The most important question is, what are the studio planning next with the Cyberpunk 2077 1.3 updates? Here’s everything you need to know.
A whole updated version of Cyberpunk 2077 patch 1.3 is live now. CD Projekt Red had completely changed the action-adventure video game. They released an entire set of patch notes that has brought a whole set of new changes and a lot of other improvements. The latest update fixes almost 85 quests, gigs, and balance changes in the entire game.’ Along with other features, the developer is also including free DLCs. Cyberpunk 2077 has had a very bad beginning and a tough journey with a lot of bugs and poor performance across the platforms where it was released. At the time this game was even delisted from the PlayStation Store. However, CD Projekt Red updated the game and had released several versions after fixing it, with the recent major patch v1.23 which was released this June. The new 1.3 patch notes are completely updated for PC, PlayStation 5, PlayStation 4, Xbox Series X/ S, Xbox One, and Stadia and have brought a long list of changes.
So What new changes were made in Cyberpunk 2077 patch 1.3 changelogs. As mentioned earlier, Cyberpunk 2077 had brought a lot of updates and improvements, stability, and performance across platforms. It also had new graphic upgrades, UI fixes, and some DLCs. The minimap’s zoom level has been changed and improvised so that it is easier to navigate.
The screen displays the pictures of Skye and Angel which will be displayed longer so that it becomes easier to choose between them. Advantages of this would be that you can now reset, slots have also been increased for autosave, and the Screen Space Reflections effect will look a bit grainy. The patch note can also add a filter for all the items in the Backpack as well. Also in this new update, the main character V in Cyberpunk 2077 can be rotated in the inventory. A tooltip has also been added for cyberwar along with sleeping spots for Nibbles in V’s apartment.
As for the changes, the detection time to locate the enemies now depends on game difficulty. NCPD will not react and turn hostile because of dead bodies but NCPD will now react to hitting NPCs with a non-lethal weapon, as mentioned by CD Projekt Red in the official blog post.
Also along with all the new updates, the requirement of items will increase with each level. Crafting specs for knives will be available along with the ‘Optical Camo’ cyberwar and this can be grabbed from Ripperdocs.
In terms of stability and performance upgrades, dynamic resolution scaling and consistency has been updated. Streaming improvements, memory optimizations, and Console-specific changes are some of the other points the developer had added along with the new patch notes.