Hello fellow gamers and Mortal Kombat enthusiasts! Today, we’re diving deep into the world of Mortal Kombat 1 and its latest game-changing update, version 0.122. Strap in as we explore the patch notes, character balancing adjustments, and everything else you need to know about this exciting update.
The Player 1 Advantage Bug: Finally Fixed!
One of the most talked-about issues in Mortal Kombat 1 was the Player 1 advantage bug. Players quickly realized that Player 1 had an unfair edge in online battles. It was a peculiar situation where Player 2 ended up with a larger hurtbox and dealt less damage compared to Player 1. This skewed the balance and gameplay experience, leaving many gamers frustrated.
The developers at NetherRealm Studios promised a fix, initially scheduled for late September. However, unexpected issues led to delays in deploying the patch. The good news is that as of October 2, the update is finally available for download, addressing this long-standing problem.
General Gameplay Adjustments
Apart from resolving the Player 1 advantage glitch, the Mortal Kombat 1 0.122 update comes with a host of general gameplay adjustments that enhance the overall gaming experience. Here’s a brief rundown:
Move List Corrections
Correcting the move lists ensures that players have accurate information about their character’s abilities. It’s a crucial aspect of keeping the game balanced and fair for all.
Localization is vital for players around the world who enjoy Mortal Kombat 1. These fixes help ensure that the game’s text and instructions are correctly translated, eliminating any language barriers.
Combo Sequence Improvements
A specific issue where Player 2 could push their opponent further away during certain combo sequences has been addressed. This fix contributes to more consistent and balanced gameplay.
Buffered Kombo Attacks & Special Moves
Certain combo attacks and special moves were not performing as expected when executed with specific timing. This issue has been rectified, ensuring that players can unleash their favorite attacks seamlessly.
Mortal Kombat 1 Update 0.122 Character-Specific Adjustments
Now, let’s get into the nitty-gritty of character-specific adjustments. The Mortal Kombat 1 0.122 patch fine-tunes various characters, making sure they are competitive and balanced. Here are some highlights:
Ashrah: An issue with her Crushing Knee attack passing through opponents while attacking has been fixed.
Goro (Kameo): The Stomp move is now given higher priority when it and his partner’s attacks hit on the same frame.
Havik: Changes to Decaying Guard and Flesh Wound prevent auto-facing, adding a strategic element to gameplay.
Jax (Kameo): Ground Pound is now prioritized when hitting on the same frame as his partner’s attacks.
Kung Lao: Kung-Kussion now auto-faces when performed on the landing frame after jumping over an opponent, enhancing precision.
Shujinko (Kameo): Opponents hit by Time Stop can no longer repeat Mimic Ice Klone & Ice Ball moves.
Mortal Kombat 1 Update 0.122 High-Parry Special Moves
One of the significant character-specific adjustments in this patch deals with high-parry special moves. Some attacks that were previously unbalanced have been reworked to create a more level playing field. Let’s delve into some of these changes:
- God’s Wrath and Demon’s Wrath can now be high parried.
- Light Ascension and Dark Ascension are now susceptible to high parries.
- (Air) Death Spin can no longer be high-parried.
- Reflex Tester (Back + Front Punch) can no longer be high-parried.
- The second hit of Bleeding Foot (Back + Front Kick) is no longer high-parryable.
- Power Strike can now be high-parried.
- Both Devastator and Klassic Kahn can no longer be high-parried.
- Ball Buster, Rising Star, and Shadow Kick can now be high-parried.
- Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high-parried.
- Knee Buckle (Back + Front Kick) can now be high-parried.
- (Air) Flipping Heel Kick and No Holds Barred (Back + Front Kick, Back Kick) can no longer be high-parried.
- Enhanced Bad Blood can no longer be high-parried.
- Electric Fly and (Air) Electric Fly can no longer be high-parried.
- Enhanced Upflow and Geyser can no longer be high-parried.
- Death Roll and Falling Fangs can no longer be high-parried.
- Twisted Kyo can now be high-parried.
- Old Form Goal Kick (Forward + Front Kick) can no longer be high-parried.
- The first hit of Enhanced Low Hairball (kick attack) can now be high-parried.
- Ice Slide can no longer be high-parried.
- Drill Kick can now be high-parried.
The Mortal Kombat 1 0.122 patch notes signify a significant step in enhancing the game’s balance and fairness. The long-awaited fix for the Player 1 advantage bug and the meticulous character-specific adjustments demonstrate the developers’ commitment to delivering a top-notch gaming experience.
So, fellow fighters, update your game, adapt to the changes, and get ready for a more competitive and thrilling Mortal Kombat 1 experience. Happy gaming, and may your fatalities be flawless!